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Computer Graphics: Principles and Practice
88% des répondants recommanderaient ceci à un ami
MUR 9847
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The Authors of this book are highly experienced and renowned Professors and Experts in the field of Computer Science and Graphics.
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Ce qui se démarque
Détails du produit
- The most authoritative introduction to computer graphics
- Provides detailed coverage of key concepts, algorithms, technologies, and applications
- Explains the principles and mathematics underlying computer graphics
- Includes chapters on 2D and 3D picture creation, as well as more sophisticated approaches
- Covers current computer graphics practice and implementation considerations
- Full-color text with exercises, programming problems, and hands-on projects
| Publisher | Addison-Wesley Professional |
| Publication date | 1 Aug. 2013 |
| Edition | 3rd |
| Language | English |
| Print length | 1264 pages |
| ISBN-10 | 0321399528 |
| ISBN-13 | 978-0321399526 |
| Item weight | 2.29 kg |
| Dimensions | 21.08 x 4.95 x 26.16 cm |
À qui est-ce destiné ?
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Students
Ideal for undergraduate and graduate students seeking a comprehensive introduction to computer graphics concepts and techniques.
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Professionals
Great resource for professionals in the field who want to deepen their understanding of advanced graphics methods and practices.
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Educators
Useful for instructors and educators looking for a detailed textbook to teach computer graphics principles and practical applications.
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Casual Readers
Not suited for casual readers looking for light reading material as it is dense and technical.
DESCRIPTION DU PRODUIT
About This Item
Product Title: Computer Graphics: Principles and Practice 3rd Edition Are you looking to delve into the fascinating world of computer graphics? Look no further than "Computer Graphics: Principles and Practice 3rd Edition." This comprehensive textbook is written by a team of esteemed authors who are experts in the field of computer graphics. In this book, John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D.
Foley, Steven K. Feiner, and Kurt Akeley bring together their extensive knowledge and experience to provide you with a thorough understanding of computer graphics principles and techniques. Whether you are a student, a professional, or simply interested in the subject, this book is a must-have. From the basics of computer graphics to advanced topics such as rendering, shading, modeling, animation, and visual effects, this book covers it all.
You will learn about the algorithms and techniques used in computer graphics, as well as the hardware and software involved in the process. The authors also delve into areas like image processing, virtual reality, simulation, data visualization, user interfaces, multimedia, and more. With their expertise, they provide insights and real-world examples that will deepen your understanding of computer graphics. Not only is "Computer Graphics: Principles and Practice 3rd Edition" informative, but it is also engaging and easy to follow. The authors have organized the content in a logical manner, making it accessible for readers with varying levels of expertise. Whether you are a student studying computer graphics, a professional looking to enhance your skills, or someone interested in the subject, "Computer Graphics: Principles and Practice 3rd Edition" is a valuable resource.
Get your hands on this book and unlock the secrets of computer graphics today.
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Amazon Editorial Review
The "Computer Graphics: Principles and Practice" book receives mixed reviews from customers. Some readers appreciate the thorough explanation of coding steps and the use of WPF as a test vehicle for introductory computer graphics. They find the book to be a much-needed and long-awaited textbook with a modern perspective on the subject, presenting practical applications with real-world examples. However, other readers express frustration with the complexity of the book for novice graphics programmers. They highlight that some pieces of code are difficult to implement due to insufficient explanation and a lack of examples for algebraic concepts. Some also criticize the inadequate coverage of WPF as an introduction, suggesting the need to learn WPF before delving into the book. The price of the book is a point of contention, with some believing it is justified given the content, while others feel it should be lower due to the amount of Microsoft product placement and ads throughout the book. Additionally, there are complaints about the packaging and shipping, with customers receiving the book in poor condition due to inadequate protection during transit. Overall, the book is praised for its valuable content on computer graphics principles and practical applications, but it receives criticism for its complexity, lack of coding examples, and issues with packaging and pricing.
Avis et évaluations clients
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5 étoile
57%
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4 étoile
17%
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3 étoile
16%
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2 étoile
3%
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1 étoile
7%
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Avantages
- Thorough explanation of coding steps
- Modern perspective on computer graphics
- Valuable content on practical applications
Les inconvénients
- Complexity for novice graphics programmers
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MUR 9847
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Caractéristiques et avantages
- Highly experienced and renowned Authors of this book.
- Authors have expertise in the field of Computer Science and Graphics.
- John F. Hughes is a Professor of Computer Science at Brown University.
- Andries van Dam is the Thomas J. Watson, Jr. University Professor of Technology and Education, and Professor of Computer Science at Brown University.
- Morgan McGuire is an Associate Professor of Computer Science at Williams College.
- James D. Foley is a professor and holds the Fleming Chair in the College of Computing at Georgia Institute of Technology.
- Steven K. Feiner is a Professor of Computer Science at Columbia University.
- Kurt Akeley is Chief Technology Officer at Lytro, Inc.
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