- Page d'accueil /
- Livres /
- Ordinateurs et technologie /
- Programming Languages /
- C & C++ /
- C /
- Making 8-bit Arcade Games in C 8bitworkshop P...
Making 8-bit Arcade Games in C 8bitworkshop Paperback April 26, 2017
88% des répondants recommanderaient ceci à un ami
MUR 1775
Détails du prix
Hors frais de livraison et de douane ( Les frais de livraison et de douane seront calculés lors du paiement )
*Tous les articles seront importés depuis États-Unis
QTY:
Ubuy s'engage à protéger votre sécurité et votre confidentialité. Notre système avancé de sécurité des paiements garantit la confidentialité en chiffrant vos informations lors de la transmission grâce aux protocoles AES (Advanced Encryption Standards) et SSL (Secure Socket Layer). Vos coordonnées de paiement sont 100 % sécurisées car nous ne partageons pas vos informations de paiement avec des vendeurs tiers.
Learn to write 8-bit arcade games using C programming language for various arcade platforms
Livraison
rapide
Retour
gratuit*
Emballage sécurisé
Produits 100 % originaux
Conformité PCI DSS
Certifié ISO 27001
Ce qui se démarque
Détails du produit
- Learn about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s.
- Use the C programming language to write code for the Z80 CPU.
- Covered arcade platforms include Midway 8080 (Space Invaders), VIC Dual (Carnival), Galaxian/Scramble (Namco), Atari Color Vector, and Williams (Defender, Robotron).
- Create video and sound for each platform.
- Compile your C programs and play them right in the browser using the online 8bitworkshop IDE.
- Paperback format, published on April 26, 2017.
| Publisher | CreateSpace Independent Publishing Platform |
| Publication date | April 26, 2017 |
| Language | English |
| Print length | 240 pages |
| ISBN-10 | 1545484759 |
| ISBN-13 | 978-1545484753 |
| Item Weight | 11.5 ounces (326.03 grams) |
| Dimensions | 6 x 0.55 x 9 inches (15.2 x 1.4 x 22.9 cm) |
| Part of series | 8bitworkshop |
À qui est-ce destiné ?
-
Game Development Enthusiasts
Perfect for hobbyists eager to learn game programming in C and create nostalgic 8-bit arcade games.
-
Educational Settings
Useful for teaching programming fundamentals and game design principles in classrooms or programming workshops.
-
Retro Gaming Fans
Appealing to those passionate about retro gaming who wish to create their own games reflecting the 8-bit style.
-
Advanced Programmers
Not ideal for experienced developers seeking complex programming techniques or modern game development practices.
DESCRIPTION DU PRODUIT
Making 8-bit Arcade Games in C 8bitworkshop Paperback April 26, 2017
Questions et réponses des clients
-
question:
What is 'Making 8-bit Arcade Games in C' about?
répondre: 'Making 8-bit Arcade Games in C' is a comprehensive guide that teaches you how to create classic 8-bit arcade games using the C programming language. This book breaks down essential concepts such as game design, character animation, and user interactions. It's suitable for beginners and experienced programmers looking to explore game development. By following the step-by-step tutorials, you can build your own retro-style games, fostering creativity and problem-solving skills in programming. -
question:
Who is the target audience for this book?
répondre: 'Making 8-bit Arcade Games in C' targets aspiring game developers, hobbyists, and programmers interested in enhancing their skills in game design. It is particularly beneficial for those who want to make nostalgic arcade games reminiscent of the past. The accessible explanations and hands-on projects make it ideal for students in computer science as well as anyone simply intrigued by the world of game creation, regardless of prior experience. -
question:
What programming knowledge do I need before starting this book?
répondre: Before diving into 'Making 8-bit Arcade Games in C', it's recommended that readers have a basic understanding of the C programming language, including familiarity with fundamental concepts like variables, loops, and functions. The book is structured to build on these concepts, so having foundational skills can help you better grasp the more complex ideas presented in the projects. It's a great way to enhance your coding skills while applying them in a fun and creative context. -
question:
What types of games can I create with this book?
répondre: This book allows you to create a variety of classic 8-bit arcade games such as platformers, shooters, and puzzle games. Each project is designed to give you practical experience in game mechanics and design principles. By the end of the book, you can develop fully functional games that incorporate sound, graphics, and scoring systems, enabling you to not only understand game design but also build a portfolio of work that showcases your programming abilities. -
question:
Do I need any special software to follow the tutorials?
répondre: Yes, to follow the tutorials in 'Making 8-bit Arcade Games in C', you'll need a C compiler and possibly a simple graphics library that supports 2D rendering. The book usually recommends resources and tools that are compatible with multiple operating systems, ensuring you can set up your gaming environment efficiently. Using the right software is crucial as it facilitates a smoother learning process and helps you execute the game development projects outlined in the book. -
question:
Are there any online resources or communities related to this book?
répondre: Absolutely! There are numerous online resources and communities where readers can engage with fellow enthusiasts of game development using C. Websites like GitHub, Stack Overflow, or dedicated game development forums often have discussion threads and support specific to this book. Additionally, participating in gaming challenges or coding contests can provide practical experience and assist in honing your skills further while connecting with like-minded individuals. -
question:
Can I use this book for teaching game development to others?
répondre: Yes, 'Making 8-bit Arcade Games in C' can be an excellent resource for teaching game development. The structured approach and clear explanations make it suitable for classroom environments or workshops. Educators can use the project-based nature of the book to create engaging hands-on sessions that motivate students to learn coding through creativity. It also encourages collaboration and peer learning as students can work together on the game projects. -
question:
How long will it take to complete a game project from the book?
répondre: The time it takes to complete a game project from 'Making 8-bit Arcade Games in C' varies depending on your prior experience and the complexity of the game you choose to build. On average, expect to spend a few days to a couple of weeks on each project, including time for troubleshooting and refinement. It's essential to approach the projects at your own pace, allowing room for learning and experimentation as you develop your game. -
question:
Is there any support available if I have questions while following the book?
répondre: While 'Making 8-bit Arcade Games in C' provides comprehensive step-by-step guidance, you can also seek help through online forums, programming communities, and social media platforms. Many readers and enthusiasts are often willing to share their insights, troubleshooting tips, and offer feedback on your projects. Engaging in discussions with others can enhance your understanding and provide valuable lessons as you work through the book. -
question:
Where can I buy 'Making 8-bit Arcade Games in C'?
répondre: You can purchase 'Making 8-bit Arcade Games in C' from Ubuy, a popular online retailer that provides access to various books and educational materials. Ubuy offers a user-friendly shopping experience with a wide range of choices, making it a reliable source for obtaining this book in Mauritius. Searching for the title on Ubuy ensures you'll find it along with any additional resources related to game development.
C Editorial Review
"Making 8-bit Arcade Games in C" is a book that dives into the technical concepts behind game programming using C language. While some readers who expected to learn game programming logic may have found the book to be too brief or not useful, others found it to be a great book that gives insight into the internals of early 80s video games. The author does a great job explaining concepts that make it easy to experiment with web-based or local emulators, for people who want to write games and programs in C for old arcade boards. The book also has practical value for coders of C/C++ to understand what is happening to their code at the bare-metal level. Some readers expressed disappointment that the book cannot be used on a Kindle Paperwhite.
Avis et évaluations clients
-
5 étoile
100%
-
4 étoile
0%
-
3 étoile
0%
-
2 étoile
0%
-
1 étoile
0%
Donnez votre avis sur ce produit
Partagez votre avis avec d'autres clients
Avantages
- Insight into early 80s video games' internals
- Great explanation of technical concepts
- Practical value for coders
- Includes lots of examples and covers different platforms
- Hands-on experience writing games and programs for old arcade boards in C
Les inconvénients
- May be too brief for some readers
CONFIANCE EN LA PLATEFORME & PROTECTION DE L'ACHETEUR
“Easy to use and always helpful and sorts any issues I've had past and present”
“I always receive support when I engage customer service. Overall my experience with UBUY has been top notch. Keep up the good work.”
“The delivery was fast and the product came undamaged and authentic.”
“Ubuy is extremely efficient and to order online is an easy process. The verity of products to buy is really unlimited! My order was urgent and I got it on time. The products are great! Thank you Ubuy!”
“Fast, convenient and cheap. Great store!”
Historique des prix du produit
Informations importantes
- Limitations : Pour les produits expédiés à l'international, veuillez noter que toute garantie du fabricant peut ne pas être valide ; les options de service du fabricant peuvent ne pas être disponibles ; les manuels, instructions et avertissements de sécurité des produits peuvent ne pas être dans les langues du pays de destination ; les produits (et les matériaux qui les accompagnent) peuvent ne pas être conçus conformément aux normes, spécifications et exigences d'étiquetage du pays de destination ; et les produits peuvent ne pas être conformes à la tension et aux autres normes électriques du pays de destination (nécessitant l'utilisation d'un adaptateur ou d'un convertisseur le cas échéant). Il incombe au destinataire de s'assurer que le produit peut être importé légalement dans le pays de destination. En cas de commande auprès d'Ubuy ou de ses filiales, le destinataire est l'importateur officiel et doit se conformer à toutes les lois et réglementations du pays de destination.
- Tous les produits listés sur Ubuy ne sont pas à vendre, Ubuy étant un moteur de recherche mondial. Les produits sont soumis aux réglementations en matière d'exportation et de commerce.
MUR 1775
Commandez maintenant et recevez votre commande aux alentours du Mercredi, Septembre 16
This item is not restrict in my country.(Please click on above link if this item is not restrict in your country, So our team will review and allow.)
QTY:
Conforme PCI DSS et certifié ISO 27001:2022, avec des paiements chiffrés et une protection complète de l'acheteur pour chaque commande.
Caractéristiques et avantages
- Learn the hardware of Golden Age 8-bit arcade games
- Write code using C programming language for the Z80 CPU
- Create video and sound for each platform
- Arcade platforms include Midway 8080, VIC Dual, Galaxian/Scramble, Atari Color Vector and Williams
- Compile C programs and play them in the browser using online 8bitworkshop IDE
Assurance Ubuy
Profitez d'une expérience d'achat sereine avec des produits 100 % originaux, une sécurité de paiement conforme PCI DSS, une protection des données certifiée ISO 27001, la livraison transfrontalière la plus rapide, les retours gratuits* et un emballage sécurisé pour chaque commande.