Creative Coding in Python: 30+ Programming Projects in Art, Games, and More Paperback Illustrated, December 18, 2018
Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python
Creative Coding in Python: 30+ Programming Projects in Art, Games, and More Paperback Illustrated, December 18, 2018
Numéro d'article: 11017625

Creative Coding in Python: 30+ Programming Projects in Art, Games, and More Paperback Illustrated, December 18, 2018

Numéro d'article: 11017625

MUR 1481

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Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python
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Ce qui se démarque

Diverse Projects
Offers over 30 engaging programming projects that span art, games, and practical applications, catering to various interests and skill levels for a comprehensive learning experience in Python.
Step-by-Step Guidance
Provides clear, illustrated instructions and explanations for each project, making it accessible for beginners while still challenging enough for more experienced programmers to explore their creativity.
Creative Focus
Encourages innovative thinking by combining coding with artistic principles, enabling readers to express their creativity through code while developing essential programming skills in a fun, interactive way.

Détails du produit

Learn Python with hands-on coding projects in art, games, and more. Paperback book with illustrated examples. Available on Ubuy Mauritius. Start coding today!
  • Teaches kids how to code in Python through 30+ creative projects
  • Covers the fundamentals of computer programming and computational thinking
  • Includes projects on chatbots, geometric art, interactive fiction, dice games, and arcade games
  • Uses illustrations, flowcharts, and pseudocode to explain concepts
  • Provides sample lesson plans for classroom use
  • Explores exciting ways to apply coding skills and expand knowledge
Publisher Quarry Books
Publication date December 18, 2018
Edition Illustrated
Language English
Print length 144 pages
ISBN-10 1631595814
ISBN-13 978-1631595813
Item Weight 2.31 pounds (1.05 kg)
Reading age 10 - 12 years
Dimensions 8 x 0.75 x 10.1 inches (20.3 x 1.9 x 25.7 cm)
Grade level 5 - 7

À qui est-ce destiné ?

Suitable For
  • Beginner Programmers

    Ideal for newcomers to coding, introducing fundamental concepts through engaging projects in art and games.

  • Creative Individuals

    Perfect for those interested in combining programming with creativity, enabling artistic expression through code.

  • Educators

    Useful for teachers wishing to implement hands-on coding projects that resonate with students and encourage participation.

Not Suitable For
  • Advanced Coders

    May not provide sufficient challenge for seasoned programmers looking for in-depth or complex coding techniques.

DESCRIPTION DU PRODUIT

Creative Coding in Python: 30+ Programming Projects in Art, Games, and More Paperback Illustrated, December 18, 2018

Vous avez une question ? Chattez avec nous

Questions et réponses des clients

  • question: What age group is this book suitable for?

    répondre: The book is targeted towards kids aged 10 and above, but can be used by anyone interested in learning how to code in Python.
  • question: Are the code examples in the book available for download?

    répondre: Yes, the code examples and sample projects are available for download on the book website creativecodinginpython.com.
  • question: What kind of computer do I need to use this book?

    répondre: Any computer that can run Python code can be used to work through the projects in this book. However, it is recommended to use a computer with a graphical user interface to work on arcade games and apps.

Programming Editorial Review

Creative Coding in Python: 30+ Programming Projects in Art, Games, and More is an excellent textbook-style guide for individuals who are motivated to learn how to code. The book is not designed to provide instant gratification; instead, it encourages experimentation and creativity. The lack of step-by-step instructions will make it difficult for someone with zero coding experience to use this book, but it is ideal for tweens and teens with some coding experience. The book contains examples, suggested activities, and mini-challenges. Customer Experience and Reception: - The book is not recommended for a child who has no coding experience as it does not offer step-by-step activities. - The book is fantastic for tweens and teens motivated to learn coding by reading and doing suggested activities. - Mini-challenges should be given after each example to help reinforce learning. - The book has a lot of information, with projects, and challenges to test the knowledge gathered from the book. - The book teaches Python through a play content style that sparks interest in coding. - Ideal for middle school or high school classes and ESL teaching due to the fantastic lessons. - One customer felt the book did not provide in-depth coding that they could study. - Engaging and step-by-step coding guide highly recommended for beginners.

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Avantages

  • The book contains clear examples and suggested activities.
  • Large projects in the book challenges learners and reinforces learning.
  • The book goes step-by-step and is quite engaging.
  • The book is an ideal guide for tweens and teens with some coding experience.

Les inconvénients

  • Mini-challenges are not provided after each example.

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